HASIL BELAJAR SISWA DI MI NW PANCOR KOPONG PADA MASA PANDEMI COVID-19
DOI:
https://doi.org/10.37478/jpm.v1i2.661Abstract
This study aims to determine student learning outcomes at MI NW Pancor Kopong during the Covid-19 pandemic. The method used in this research is descriptive qualitative to determine the extent of student learning outcomes. The population in this study were all students of MI NW Pancor Kopong, with the number of samples were Grade V. The results of this study were that the highest and lowest scores were obtained grouped according to the assessment criteria in schools, namely based on the value of the Minimum Completeness Criteria (KKM) to determine student learning outcomes of class V MI NW Pancor Kopong. The minimum completeness criteria (KKM) averaged 60. Data on learning outcomes obtained by grade V MI NW Pancor Kopong even semester students of the 2019-2020 school year were successfully obtained from UAS scores of 20 students. Quantitatively, the highest score was 80 achieved by 3 students and the lowest total score was less than 60 which was achieved by 11 students and besides that, the score was moderate.
Downloads
Keywords:
learning outcomes, Covid-19 pandemicReferences
Ahmadi, F. (2017). Guru SD di Era Digital: Pendekatan, Media, Inovasi. CV. Pilar Nusantara.
DeBoer, G. (2019). A history of ideas in science education. Teachers College Press.
Fitriyani, P. (2018). Pendidikan karakter bagi generasi Z. Prosiding Konferensi Nasional Ke-7 Asosiasi Program Pascasarjana Perguruan Tinggi Muhammadiyah Aisyiyah (APPPTMA). Jakarta, 23–25.
Hiebert, J., Morris, A. K., Berk, D., & Jansen, A. (2007). Preparing teachers to learn from teaching. Journal of Teacher Education, 58(1), 47–61.
Liang, M., & Zhang, Q. (2016). A Brief Talk on how to Actively Adapt to Urbanization Development and Promote New Citizens’ Quality Education: A Case Study of Bao’an District, Shenzhen. International Conference on Humanities and Social Science 2016.
No, U.-U. (20 C.E.). tahun 2003 tentang sistem Pendidikan Nasional.
Pramuditya, S. A., Noto, M. S., & Syaefullah, D. (2017). Game Edukasi Rpg Matematika. Eduma: Mathematics Education Learning and Teaching, 6(1), 77–84.
Riyani, Y. (2015). Faktor-faktor yang mempengaruhi prestasi belajar mahasiswa (studi pada mahasiswa Jurusan Akuntansi Politeknik Negeri Pontianak).
Setiawati, N., Kartika, I., & Purwanto, J. (2012). Pengembangan mobile learning (m-learning) berbasis Moodle sebagai daya dukung pembelajaran fisika di SMA. Seminar Nasional Fisika Dan Pendidikan Fisika Ke-2 2012.
Slavin, R. E. (2019). Educational psychology: Theory and practice.
Syahran, R. (2015). Ketergantungan online game dan penanganannya. Jurnal Psikologi Pendidikan Dan Konseling: Jurnal Kajian Psikologi Pendidikan Dan Bimbingan Konseling, 1(1), 84–92.
Tidjani, A. (2017). Manajemen Lembaga Pendidikan Islam Menghadapi Tantangan Globalisasi. Reflektika, 12(1), 96–133.
Wiradharma, G., Arisanty, M., Saputra, A. H., Anam, K., & Robiansyah, A. (2020). The Video Online Learning Guides for Beginner College Students. Dinamisia: Jurnal Pengabdian Kepada Masyarakat, 4(3), 391–397.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2020 Muh. Yazid, Aluh Ernawati
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.