PENGEMBANGAN MEDIA MONOPOLI BERBASIS CERITA RAKYAT JAWA UNTUK MENINGKATKAN KETERAMPILAN MEMBACA DAN MENULIS AKSARA JAWA KELAS IV SEKOLAH DASAR
DOI:
https://doi.org/10.37478/jpm.v4i3.2946Abstract
Javanese language as one of the local content will run effectively if supported by innovative learning media and can attract students' attention. Based on the results of pre-research data at SDN 01 Pucakwangi, it has been found that the problem of using learning media has not attracted students' attention and the media seems monotonous only using books and pictures. This problem results in many students not having the skills to read and write Javanese characters so that from student learning outcomes there are still many students who have not reached the KKM. This study aims to develop, test the feasibility, and effectiveness of Javanese folklore-based mnopoli learning media to improve reading and writing skills of Javanese script in Javanese learning content of Javanese script material in class IV SDN 01 Pucakwangi. This study uses the type of research and development with the Borg and Gall development model. The results of this study indicate that Javanese folklore-based monopoly media is very feasible with a percentage value from material experts of 100% and a percentage of media experts of 95%. This learning media is effective in reading and writing Javanese script skills based on the t-test. The t-test conducted on both skills obtained the same results, namely sig. (2-tailed) of 0.000 <0.05. The results of student responses obtained a percentage of 93.5%. Then based on the results of the N-gain test on Javanese reading skills, namely 0.51 and writing skills of 0.54 in the medium category. The conclusion of this study is that Javanese folklore-based monopoly media is feasible and effective to use to improve reading and writing skills of Javanese characters.
Downloads
Keywords:
Monopoly, Folklore, Javanese languageReferences
Agiustora, O., Muktadir, A., & Yuliantini, N. (2022). Pengembangan Bahan Ajar Komik Berbasis Cerita Rakyat di Sekolah Dasar Negeri Kota Bengkulu. Jurnal Riset Pendidikan Dasar, 5(2), 186–196. https://doi.org/10.33369/juridikdas.v5i2.15761
Arianti, R. D., Wijayanti, A., Artharina, F. P., & Kunci, K. (2020). Pengembangan Monopoli Berbasis HOTS ( Higher Order Thinking Skill ) Sebagai Media Pembelajaran Materi Hewan dan Makanannya HOTS ( Higher Order Thinking Skill ) Based Monopoly Development as Learning Media for Animal and Food Materials. Jurnal Sekolah Dasar, 5(2), 83–87. https://doi.org/10.36805/jurnalsekolahdasar.v5i2.1083
Arimas, K., & Anafiah, S. (2020). Peningkatan Keterampilan Membaca Aksara Jawa Melalui Media Audiovisual Pada Siswa Kelas V Sd Negeri 2 Padokan Bantul. TRIHAYU: Jurnal Pendidikan Ke-SD-An, 6(1). https://doi.org/10.30738/trihayu.v6i1.7873
Ariya, M., & Arini, N. W. (2021). Media Monopoli Sains (MONOIN) Untuk Pembelajaran IPA Pada Materi Semester I Kelas IV. Mimbar PGSD Undiksha, 9(2), 268-275. https://doi.org/10.23887/jjpgsd.v9i2.37888
Aslam, Ninawati, M., & Noviani, A. (2021). Pengembangan Media MOnopoli Berbasis Kontekstual pada Materi Jenis-JenisUsaha dan Kegiatan Ekonomi Mata Pelajaran IPS Siswa Kelas Tinggi. Journal of Islamic Prymary Education, 4(1), 35–43. https://doi.org/10.15575/al-aulad.v4i1.10156
Ats-tsauri, M. S., & Muqowim. (2021). Strategi Guru dalam Meningkatkan Karakter Melalui Pembelajaran Bahasa Jawa di MI Whid Hasyim Depok Sleman Yogyakarta. Jurnal Edukasi Madrasah Ibtidaiyah, 3(1), 25–30. https://doi.org/10.30599/jemari.v3i1.765
Damariswara. (2020). Belajar Bahasa Derah (Jawa) (M. Abdullah (ed.)). Penerbit Surya Pustaka Ilmu. https://penerbit.brin.go.id/press/catalog/view/248/225/600
Fatmasari, R. K., & Fitriyah, H. (2018). Keterampilan Membaca (Sakrim (ed.); Revisi). STKIP PGRI Bangkalan. https://stkippgri-bkl.ac.id/buku-keterampilan-membaca
Fitri, M., Sibuea, L., Handayani, M., & Dasar, P. (2019). Efektivitas Pengembangan Media Pembelajaran Monopoli Matematika (MONOTIKA) Siswa Sekolah Dasar. Jurnal Education and Development, 7(4), 41–48. https://doi.org/https://doi.org/10.37081/ed.v7i4.1363
Fitriani, I., Fitriyah, C. Z., & Hutama, F. S. (2019). Pengembangan Media Pembelajaran “Monopoli Keberagaman” Tema Indahnya Keragaman Di Negeriku untuk Peserta didik Kelas IV. Jurnal Profesi Keguruan, 5(1), 76-82. https://journal.unnes.ac.id/nju/index.php/jpk/article/view/18563
Fitrianti, W. F., Wijayanti, O., Muslim, A., Pendidikan, M., Sekolah, G., Purwokerto, U. M., Pendidikan, D., Sekolah, G., Purwokerto, U. M., & Table, R. (2019). Meningkatkan Keterampilan Menulis Aksara Jawa Melalui Model Round Table dengan Media Flashcard Siswa SD. Jurnal Elementary Edukasia, 2(2), 187–193. https://doi.org/10.31949/jee.v2i2.1516
Gumilang, J. R. (2019). Pengaruh Penggunaan Media Pembelajaran Monopoli Terhadap Hasil Belajar IPA Siswa Kelas III SD Negeri Gondang. Jurnal Ilmiah Pendidikan IPA, 2(1), 25–34. https://doi.org/https://doi.org/10.29100/eduproxima.v1i2.1112
Hamidah, Annur, S., & Ajizah, A. (2020). Pengembangan Media Pembelajaran Monopoli Berbasis Karifan Lokal pada Materi Klasifikasi Makhluk Hidup dengan Model Pembelajaran Demonstrasi untuk Meningkatkan Hasil Belajar. Indonesian Journal of Natural Science Education, 03(02), 372–379. https://jom.untidar.ac.id/index.php/ijnse/article/view/1197/pdf
Helaluddin, & Awalludin. (2020). media madani (D. Fitriyyah (ed.); Issue September). Media Madani. https://www.researchgate.net/profile/Helaluddin-Helaluddin/publication/344235495_BOOK-KETERAMPILAN_MENULIS_AKADEMIK/links/5f5f17ae299bf1d43c01d285/BOOK-KETERAMPILAN-MENULIS-AKADEMIK.pdf
Hutoyo, M. N., Mahfud, H., & Adi, F. P. (2020). Penggunaan permainan monopoli untuk meningkatkan pemahaman konsep persatuan dan kesatuan pada kelas V. Jurnal Pendidikan Dasar, 8, 1–7. https://doi.org/10.20961/jpd.v8i1.40932
Ikasanti, H. A., Umam, N. K., & Marzuki, I. (2021). Pengembangan Video Pembelajaran Untuk Membaca Aksara Jawa Pada Peserta Didik Kelas Iv Sekolah Dasar. JTIEE (Journal of Teaching in Elementary Education), 5(1), 1. https://doi.org/10.30587/jtiee.v5i1.2786
Indriani, M. N., & Mariani, S. (2019). The Implementation of PBL ( Problem Based Learning ) Model Assisted by Monopoly Game Media in Improving Critical Thinking Ability and Self Confidence. Journal of Primary Education, 8(3), 200–208. https://doi.org/https://journal.unnes.ac.id/sju/index.php/jpe/article/view/25991
Kristanto, R. D., Relmasira, S. C., Tyas, A., Hardini, A., Kristen, F. U., & Wacana, S. (2019). Activeness Encement and Student Learning Result The Discovery Learning Model and Monopoly Board Game Media in Elementary Class IV. Jurnal Handayani, 10(1), 63–70. https://doi.org/https://doi.org/10.24114/jh.v10i1.14139
Kusuma, F. E. E., Setyawan, M. B., & Zulkarnain, I. A. (2019). Penerapan Teknologi Augmented Reality Berbasis Android Sebagai Media Pembelajaran Pengenalan Aksara Jawa di SDN 01 Sidorejo Ponorogo. Jurnal Imiah Mahasiswa Universitas Ponorogo, 3(1), 61–67. https://doi.org/10.24269/jkt.v3i1.203.g198
Lisnawati. (2021). Pengembangan Modul Cerita Rakyat Terintegrasi Latar Cerita Daerah Sulawesi Selatan pada Siswa Sekolah Dasar. Pedagogik Journal of Elementary School, 4(1), 59–74. https://doi.org/10.24256/pijies.v4i1.1824
Mahesti, G., & Koeswanti, H. (2021). Pengembangan Media Pembelajaran Permainan Monopoli Asean untuk Meningkatkan Hasil Belajar Tema 1 Selamatkan Makhluk Hidup Pada Siswa Kelas 6 Sekolah Dasar. MIMBAR PGSD Undiksha, 9(1), 30. https://doi.org/10.23887/jjpgsd.v9i1.33586
Mastiah, Mutaqin, N. S., & Aprima, T. (2021). Pengembangan Buku Cerita Rakyat Berbasis Kearifan Lokal Suku Dayak Randuk. Jurnal of Culture, Arts, Literature, and Linguistic, 7(2021), 53–66. https://doi.org/http://dx.doi.org/10.30872/calls.v7i1.5113
Nisa, K., Nst, Y., Harahap, M. S., Harahap, S. D., Pendidikan, F., Pengetahuan, I., & Matematika, D. (2022). Pengembangan Media Pembelajaran Probabilitas Berbasis Monopoly Game Smart (MGS) untuk Meningkatkan Kreativitas Belajar Siswa. Matematic Education Jurnal, 5(3), 140–148. https://doi.org/https://doi.org/10.37081/mathedu.v5i3.3858
Prabowo, S. A., & Sa, C. (2019). Pengembangan Multimedia Interaktif Aksara Jawa untuk Sekolah Dasar. Jurnal Pendiidikan: Teori, Penelitian, Dan Pengembangan, 4(8), 998–1007. https://doi.org/10.17977/jptpp.v4i8.12653
Pratiwi, A. D., & Sumilah, S. (2020). Monopoly Game Of Aksara Jawa As Teaching Tool In Javanese Language Learning. Elementary School Teacher, 3(1), 1–10. https://doi.org/10.15294/est.v3i1.27908
Riswana, N., Wijayanti, P. S., Yanti, A. L., & Santy, M. L. (2021). Penerapan Media Monopoli untuk Meningkatkan Pemahaman Siswa yang Kurang Memahami dalam Materi Diagram di Kelas IV SD Negeri 04 Kepenuhan Hulu. Dharmas Education Journal, 1(2), 190–193. https://doi.org/https://doi.org/10.56667/dejournal.v2i1.249
Sanandita, A. D., Kurniasih, U., Daffa, F., Kusumastuti, A., & Hidaytulloh, V. K. (2019). Pengenalan Aksara Jawa untuk Tuna Netra Milb Budi Asih Menggunakan Model Gramyangan. Journal of Javanese Learning and Teaching, 7(1), 1–7. https://doi.org/https://doi.org/10.15294/piwulang%20jawa.v7i1.31461
Sari, P. R., & Nartani, C. I. (2020). Peningkatan Keterampilan Membaca dan Menulis Papan Aksara Jawa (Pasar Jawa) Pada Siswa Kelas IV SDN Ngoto. Trihayu: Jurnal Pendidikan Ke-SD-An, 6, 817–824. https://doi.org/10.30738/trihayu.v6i2.8051
Sari, & Susilawaty. (2020). Pengaruh Penggunaan Monopoli Game Berbasis Muatan Lokal Terhadap Kterampilan Berbicara Siswa Kelas IV Sekolah Dasar. Elementary School Journal, 10(1), 1–9. https://doi.org/10.24114/esjpgsd.v10i1.19281
Savitri, R. (2018). Improving the Ability to Understand Javanese Script Words and Sentences through the Javanese Monopoly Monopoly Media on VA Class Students at Muhammadiyah Karangkajen 2 in Yogyakarta. DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar, 01(01), 9–16. https://doi.org/http://dx.doi.org/10.21831/didaktika.v1i1.27783
Setyowati, D., Nurchayo, M. A., & Suriyana. (2019). Monopoli Berbasis Budaya Inonesia Sebagai Media dalam PembelajaranTeknik Itegratif 2013. Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 7(1), 39–49. https://doi.org/https://doi.org/10.21107/widyagogik.v7i1.5866
Wangi, P. T., Widoyono, Y., & Pangestika, R. R. (2022). Kesantunan Berbicara Bahasa Jawa Siswa Kelas V SD Negeri Bukur Tahun Ajaran 2020/2021. Sutasoma: Jurnal Sastra Jawa, 10(1), 22-31. https://doi.org/10.15294/sutasoma.v10i1.53902
Wardhanika, E., Tyanasari, D., & HS, A. K. (2022). Seminar Nasional Sosial Sains, Pendidikan, Humaniora, 1, 481–485. http://prosiding.unipma.ac.id/index.php/SENASSDRA/article/view/2747/2104
Widiyanti, R., & Ulfa, F. (2019). Penerapan Permainan Monopoli Digital untuk Meningkatkan Minat Belajar Siswa SD pada Materi Operasi Hitung Bilangan Cacah. Jurnal Pendidikan Matematika, 5(2), 79–86. https://doi.org/https://doi.org/10.33474/jpm.v5i2.2919
Widya, A. H., & Hasyim, U. W. (2020). Game Edukasi Aksara Jawa 3D dengan Accelerometer. Jurnal Informatika, 2(2), 146–153. https://doi.org/10.36499/jinrpl.v2i2.3579
Winaryati, E. (2021). E-Book Cercular Model RD&D (RD&D Pendidikan dan Sosial). Yogyakarta: Penerbit KBM Indonesia. http://repository.unimus.ac.id/5142
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Rizka Istianah, Novi Setyasto
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.