PELATIHAN PENGGUNAAN APLIKASI QUIZIZZ PADA GURU-GURU SMP SWASTA ISLAM MUTHMAINNAH SEBAGAI UPAYA PENINGKATAN KOMPETENSI GURU
DOI:
https://doi.org/10.37478/mahajana.v5i2.4297Abstract
The objectives of this service include providing insight into the importance of online evaluation and improving teacher skills as service partners in creating and using the Quizizz application. The Quizizz benefit workshop for Muthmainnah Islamic Private Middle School teachers occurred on May 19 2024 at Muthmainnah Islamic Private School, Ende Regency, NTT. The workshop participants consisted of 15 Muthmainnah Islamic Private Middle School teachers. This training was provided by 8 lecturers from the Biology Education Study Program. The training methods the presenters use include direction, discussion and questions and answers, direct practice in the field and mentoring. Based on the results obtained from this activity, the training participants from Mutmainah Islamic Private Middle School responded positively. This can be seen when following the training, participants become enthusiastic and have increased creativity in making learning evaluations using Quizizz.
Downloads
Keywords:
training, quizizz application, teacher competencyReferences
Arwanda, P., Irianto, S., & Andriani, A. (2020). Pengembangan Media Pembelajaran Articulate Storyline Kurikulum 2013 Berbasis Kompetensi Peserta Didik Abad 21 Tema 7 Kelas Iv Sekolah Dasar. AlMadrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 4(2), 193. https://doi.org/10.35931/am.v4i2.331
Bahar, A. (2017). Membuat Kuis Interaktif Kelas dengan Quizizz. Tersedia pada http://www.ahzaa.net/2017/08/ membuat-kuis-interaktif-kelas- dengan.html (diakses tanggal 29 Desember 2019).
Basuki, Y., & Hidayati, Y. (2019, April). Kahoot! or Quizizz: The students’ perspectives. In Proceedings of the 3rd English Language and Literature International Conference (ELLiC) (pp. 202-211).
Chaiyo, Y., & Nokham, R. (2017, March). The effect of Kahoot, Quizizz and Google Forms on the student's perception in the classrooms response system. In 2017 International conference on digital arts, media and technology (ICDAMT) (pp. 178-182). DOI: 10.1109/ICDAMT.2017.7904957
Day, V. M., & Qodariah, S. (2018). Menumbuhkan Literasi Digital Pada Anak Usia Sekolah 6-12 Tahun Increasing Digital Literation On 6-12 Years Old School-Age Children. Prosiding Nasional Psikologi, 2.
Fazriyah, N., Cartono, & Awangga, R. M. (2020). Pelatihan Aplikasi Pembelajaran Quizizz Di Sekolah Dasar Kota Bandung. Ethos: Jurnal Penelitian dan Pengabdian Masyarakat, 8(2), 199-204. https://doi.org/10.29313/ethos.v8i2.5429
Imran, C. M. dkk. (2021). Pelatihan Quizizz Sebagai Sarana Penguatan Literasi Digital Bagi Mahasiswa. Communnity Development Journal. 2(3), 876-880. https://doi.org/10.31004/cdj.v2i3.2651
Jahring, J., Mashuri, S., Marniati, M., & Nasruddin, N. (2023). Peningkatan Kompetensi Guru Melalui Pembuatan Instrumen Evaluasi Online Menggunakan Aplikasi Quizizz. GERVASI: Jurnal Pengabdian Kepada Masyarakat, 7(1), 1–11. https://doi.org/10.31571/gervasi.v7i1.4163
Nizaruddin, Muhtarom, Nugraha, A. E. P. (2021). Pelatihan Penggunaan Quizizz sebagai Media Evaluasi Pembelajaran Daring. E-DIMAS. Jurnal Pengabdian kepada Masyarakat, 12(2), 291-296. https://doi.org/10.26877/e-dimas.v12i2.6417.
Pagarra, H., Bundu, P., Irfan, M., & Raihan, S. (2020). Peningkatan kompetensi guru dalam mengevaluasi pembelajaran daring menggunakan aplikasi berbasis tes dan penugasan online. Publikasi Pendidikan, 10(3), 260-265. DOI: https://doi.org/10.26858/publikan.v10i3.16069
Salsabila, U.H, dkk. (2020). Pemanfaatan Aplikasi Quizizz Sebagai media Pembelajaran Di Tengah pandemic Pada siswa SMA. Jurnal Ilmiah Ilmu Terapan Universitas Jambi, 4(2). https://doi.org/10.22437/jiituj.v4i2.11605
Sari, P. M. & Yarza, H. N. (2021). Pelatihan Penggunaan Aplikasi Quiziz dan Wordwall Pada Pembelajaran IPA Bagi Guru-guru SDIT AL-KAHFI. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 4(2). 195-199. https://doi.org/10.31764/jpmb.v4i2.4112
Wihartanti, L. V., Wibawa, R. P., Astuti, R. I., & Pangestu, B. A. (2019). Penggunaan aplikasi quizizz berbasis smartphone dalam membangun kemampuan berpikir kritis mahasiswa. In Seminar nasional pendidikan dan pembelajaran 2019 (pp. 362-368). https://seminar.umpo.ac.id/index.php/SNPP2019/article/view/335
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Ainun Jariyah, Yosephina Payu Wao, Maria Waldetrudis Lidi, Maimunah H. Daud, Yuliana Yenita Mete, Melania Priska , Jumilah Gago, Veronika P. S. M. Wae, Maria Fatima Mei, Stefan Anselmus Lamen Sani
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The authors and other parties are bound to the Attribution-ShareAlike 4.0 International license (CC BY-SA 4.0 DEED) for the published articles. This permits users to:
Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.